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A science fiction RPG
in a galaxy made of blocks
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Scenario, adventure, evolution, construction ... More Information A music that serves the story Listen

About crafting recipes

2015-10-13 General
Like all gourmand people, I have learned to cook watching my mom during my childhood. At the same time, I have also learned to build video games with my dad. Now you may say "What is he talking about"?

My point is that cooking and IT development are not so far apart as it seems. A product is made with adequate tools and ingredients by following a procedure consisting of instructions. In short, we just have to follow a recipe to make a thing.

Remember Grandma when she prepares her so delicious strawberry jam. She puts the fresh fruits in an old copper bowl, then adds sugar, a few tablespoons of lemon juice, stir a bit while heating and tadaaaa! The strawberry jam is ready. As you can see, the key to make things is the recipe.


All this to simply say that we spent a lot of time and love establishing the mechanics of crafting in Planets³. And I hope it will provide you as much fun as we have had to do it.

Now back to the code. I put pieces of code in the compiler, add some comments, a bit of refactoring while my computer is heating and tadaaaa! The next release of Planets³ will be soon ready to be played.
Wonder B

Biomes soundscapes

2015-10-12 Artistic
Sound isn’t only music. Having credible soundscapes is important to give the biomes some character.

So, I have created characteristic soundscapes for each place. A soft wind and farmland birds for the grassland, wind in the trees, turtledove and woodland birds for the temperate forest, and so on.

Each biome has a weight so that, when you go from one area to the next, a soft transition takes place. Notice in the video below how we softly travel from the temperate forest to the taiga (around 0:16). The woodland birds fade out progressively to let the taiga birds and a fresh wind fade in.


Clean up your mess !

2015-10-09 General
Hi there!

With all the materials you'll gather and all the items you'll craft, there won't be enough space in your inventory !

In the upcoming release, you'll be able to craft containers of 3 different sizes to place them in the world and stock whatever you want.

By the way, did you notice the sidebar Mick added in order to view the items you just gathered? ;)

We require more minerals

2015-10-08 Development

In the previous version, there were gems in the Cognitron mineshaft, but none in natural caves, which made them really hard to explore.

We decided to add gems in the caves to give the player a hint of the cave’s volume. They will also be used as ingredients in several crafting recipes. Moreover you can collect gems to use them as light source. Coal and wood won’t help you with that, at least for now!


Textures on our blocks!

2015-10-07 Artistic
When the color is not enough ... there are textures!

Our gameplay based on a frequent material handling requires textures on blocks in order to read quickly and accurately the materials of the world.



This textures work has started to be implemented to distinguish the major material families (wood, rocks etc). Brightnesses and other relief textures also bring informations to discern rarer materials or higher level materials.

More info soon.
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